// Text Library  - town 80-89

begintextlibrary;

1 = "The air of this tunnel is filled with a thick, musky smell. Bits of fur float in the air, and scratches cover the floor. Your eyes start to itch. These tunnels serve as a huge kennel for the raiders above.";
2 = "You stand at the entrance to a long, narrow, dark tunnel. There is a faint, persistent, unpleasant rotting odor.";
3 = "The passage ends at a small cavern. The rotting smell is strongest here, and it doesn't take long to see why. At the far end of the cave, you see two heavily decomposed human bodies.";
4 = "As you enter, several large, chittering insects walk out of the shadows and charge you! It's very strange that you didn't hear or see them earlier. You should have easily detected creatures this large and noisy.";
5 = "The rotting smell is, mercifully, much weaker back here. You check the floor for tracks or signs of someone having been here recently. You don't find anything interesting yet.";
6 = "You hear a familiar, unpleasant clicking noise! As you try to leave the cavern, giant insects climb out of the pit and charge you! Chitrachs tend to emit a constant chittering noise. Again, it's odd that you didn't hear them earlier.";
7 = "This natural stone bridge is narrow and heavily cracked. You cross it very carefully. It's a miracle that it's still standing.";
8 = "You finally reach the end of this long, hazardous tunnel. It's a cavern, strewn with massive amounts of rubble. As you enter and try to get a good look at the room, there is a blinding flash of light. In an instant, a horde of giant insects is facing you! Yet another in a series of nasty magical traps.";
9 = "You've cleaned out this infestation of unicorns. No doubt there are plenty of others breeding in these hills who would be more than happy to replace them.";
10 = "This is interesting. In this corner, the unicorns have etched a variety of crude cave drawings in the stone with their horns. There's nothing too elaborate, mainly crude stick drawings of unicorns and humans and trees.";
11 = "However, this sign of intelligence in creatures generally regarded as mindless animal pests is rather surprising.";
12 = "The air flowing from the east is very hot and muggy. You smell sulfur. It feels like the air in Avernum, freshly heated by a geothermal vent.";
13 = "You reach the center of the unicorn nest and find the source of the heat and sulfurous gases. The rock floor to the north is molten and glows red hot. In a cave such as this, far from any volcano, this is a sign of unusual magic.";
14 = "This cave is regarded with great reverence by the unicorns. They have etched elaborate designs on every inch of the floor. The heat is oppressive, and the sulfurous stench makes you faint.";
15 = "The unicorns have etched a crude, but recognizable drawing in this wall with their horns. It's a bunch of slimes devouring a bunch of humans, while a band of unicorns watch in the distance. These creatures are not nearly as mindless as people think.";
16 = "This is a massive crystal pillar. There are constant flickers of light within, and the room is extremely warm. The crystal must be what powers the teleporters. Looks like adapted vahnatai magic. You have the sense to leave well enough alone.";
17 = "";
18 = "When you crawl into the portal, it feels like someone is trying to pull your stomach out through your nose. Your body turns inside out, and your brain bubbles. Then, just as your life finishes flashing before your eyes, you find yourself ...";
19 = "There is a message carved into the floor here: _Pay Ernest first._ You step over the message, confident that you already have.";
20 = "There is a message carved into the floor in front of the portal: _Pay Ernest first._ You try to step over the message, but you find, as you pass, that your feet tingle uncomfortably.";
21 = "You ring the gong. As the air vibrates, a cloud of thick black gas rises from the lava and floats to the southern end of the cave. Once there, it starts to solidify.";
22 = "As you try to step into the portal, a force flings you back. You haven't paid the toll.";
23 = "As you step into the portal, you hear Ernest's voice, though you can't tell where it's coming from. He says, _It wasn't that valuable a book. Not sure why you wanted it. But it wouldn't be right for me to let you go without a little slap on the wrist, now, would it?_";
24 = "The section of wall behind the chair looks very strange. The rest of the walls are crumbled and worn. This section looks perfectly new and, now that you look closer, slightly translucent.";
25 = "You walk down the musty hallway and find yourself in a grim, dark chamber with paintings on the walls. Suddenly, things get very dark. You look back and see that a wall has appeared, blocking you in! Howling, spectral laughter suddenly fills the halls.";
26 = "This painting had crumbled and faded. Only the plaque at the base communicates anything useful. It says _Gorvifal._";
27 = "You can just make out this painting. It depicts a huge man with a sword sitting on a throne. The style of clothing is archaic. The plaque under the painting has been pried out.";
28 = "Odd. This painting simply depicts a lever, sticking out of the ground.";
29 = "This ancient painting depicts starving peasants, groveling at the feet of a huge, muscular man. He looks down upon them with contempt. Must have been a nice guy.";
30 = "This is a painting of a large, dark tower on a promontory over the water, with many farms clustered at its base. Considering how sparsely populated this area is now, this must be a very old painting indeed.";
31 = "You pull the lever. It makes a satisfying click. Nothing else happens (that you can tell, anyway).";
32 = "This was probably once intended to be a beautiful altar, the centerpiece of the crypt. However, several cracks and a thick layer of dust later, it just isn't that impressive anymore. Any magical power it held faded long ago.";
33 = "With a long, furious howl, the specter Gorvifal fades away. The crypt suddenly seems much less oppressive. One thing is for sure. Nobody is ever going to get trapped in here again.";
34 = "There is a huge, drooling ghast sitting on the throne to the north. You tense yourself up for combat, but then you realize it doesn't seem to be about to attack you. In fact, it's just sitting there peacefully, waiting.";
35 = " ";
36 = "";
37 = "You back away. The little glowing person floats back over the pool.";
38 = "You take a swing at the little fairy. It dodges and says, in a shrill, piping voice: _Humph! How rude!_ Then it disappears.";
39 = "The tiny sprite flies a few inches from your face. She looks very upset. She says in a shrill, piping voice, _Yay! Big heroes have come to rescue us! My mistress Illyree has been captured by the bad giant Guhkbar! But you can save her! I know you can!_";
40 = "_There's a secret way in! Guhkbar sleeps just north of his gate. Stay away from him. He's mean! Illyree is in a cell way to the north. Sneak around Guhkbar's Cave and you'll be fine and can rescue her! Yayyyy!_ The sprite flies through the wall to the west.";
41 = "You reach a large cell door next to a small window. Through the gate, you see a smelly, dank cell. The gate has a huge, impressive-looking lock. You lack the key.";
42 = "You reach a large cell door next to a small window. Through the gate, you see a smelly, dank cell. The gate has a huge, impressive-looking lock. You try the giant's key, and the lock pops right open.";
43 = "You open the chest. When you do, a loud alarm starts to ring. What an unfortunate magical trap...";
44 = "You work your way down into a high-ceilinged, foul-smelling cavern. There are bits of bone and fur all over the place. This is the lair of a particularly feral and nasty humanoid.";
45 = "You peer through the wrought iron bars and see a low, smoky cavern. In the distance, you hear the grunting and growls of vicious beasts. You also hear deep snoring.";
46 = "The portcullis is unusually large, much bigger than human-sized.";
47 = "This kitchen and dining hall were invaded by the goblins. The tables, chairs, and cooking pots were once nice but have been wrecked by neglect, abuse, and the idle picking of many claws. This structure is too nice to have been built by the goblins.";
48 = "These barracks were originally made by and for humans. The beds and doors are human sized. Being used by filthy, clawed goblins, however, has caused everything to decay. The beds are nightmares of filth and fleas.";
49 = "You hear a clanking sound in the distance.";
50 = "This is the only room in this wrecked fort that the goblins haven't been able to penetrate. Even if they had been able to break the door down, they wouldn't have been able to destroy this magical barrier.";
51 = "This dead bandit has been here a long time. Far longer than people have been in Upper Avernum. This is probably some brigand who fled from the surface and met a bad end.";
52 = "You enter a small, cozy home, burrowed into the side of this hill. There is an old man pacing around the room, lost in thought. When he sees you, he smiles, sits down, and motions for you to join him. _Welcome! Come in! I suspected you were coming, and I'm glad you have arrived safely._";
53 = "As you tend to your burns, you wonder if the two men at the entrance were burned up by a magical trap like the one you encountered. To find their murderers, you'll need to find whoever trapped these caves.";
54 = "The floor ahead slopes sharply down to another tunnel. The ceiling down there is extremely low. The back tunnels aren't large enough to fit someone large. Like, say, a giant. If you keep going, you can drop down into the giant's caves.";
55 = "You poke your head into the massive central cave of the dungeon. Your attention is occupied by Guhkbar, a massive, twisted, hairy giant. It sits slumped against the west wall, asleep. It snores deeply. You can smell the ale on its breath from here.";
56 = "You might be able to slip by, as long as you don't get too close.";
57 = "";
58 = "";
59 = "";
60 = "One of the walls at the end of this corridor looks peculiar. It has four long, straight cracks in it, in the shape of a rectangle.";
61 = "These caves are the home of an infestation of unicorns. The hoofprints of these rodent-like pests are visible everywhere in the muck, and their rank stench is heavy in the air. The walls are lined with the gnawed bones of their unfortunate prey.";
62 = "Ridding southern Valorim of these these creatures will only endear you to the locals.";
63 = "";
64 = "When you try to enter the portal, and invisible force holds you back. You must be lacking something you need to use it.";
65 = "";
66 = "";
67 = "";
68 = "";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "";
75 = "";
76 = "";
77 = "";
78 = "";
79 = "";
80 = "";
81 = "";
82 = "";
83 = "";
84 = "";
85 = "";
86 = "";
87 = "";
88 = "";
89 = "";
90 = "";
91 = "";
92 = "";
93 = "";
94 = "";
95 = "";
96 = "";
97 = "";
98 = "";
99 = "";
100 = "";
101 = "";
102 = "";
103 = "";
104 = "";
105 = "";
106 = "";
107 = "";
108 = "";
109 = "";
110 = "";
111 = "";
112 = "";
113 = "";
114 = "";
115 = "";
116 = "";
117 = "";
118 = "";
119 = "";
120 = "";
121 = "";
122 = "";
123 = "";
124 = "";
125 = "";
126 = "";
127 = "";
128 = "";
129 = "";
130 = "";
131 = "";
132 = "";
133 = "";
134 = "";
135 = "";
136 = "";
137 = "";
138 = "";
139 = "";
140 = "";
141 = "";
142 = "";
143 = "";
144 = "";
145 = "";
146 = "";
147 = "";
148 = "";
149 = "";
150 = "";
151 = "";
152 = "";
153 = "";
154 = "";
155 = "";
156 = "";
157 = "";
158 = "";
159 = "";
160 = "";
161 = "";
162 = "";
163 = "";
164 = "";
165 = "";
166 = "";
167 = "";
168 = "";
169 = "";
170 = "";
171 = "";
172 = "";
173 = "";
174 = "";
175 = "";
176 = "";
177 = "";
178 = "";
179 = "";
180 = "";
181 = "";
182 = "";
183 = "";
184 = "";
185 = "";
186 = "";
187 = "";
188 = "";
189 = "";
190 = "";
191 = "";
192 = "";
193 = "";
194 = "";
195 = "";
196 = "";
197 = "";
198 = "";
199 = "";
200 = "";
201 = "";
202 = "";
203 = "";
204 = "";
205 = "";
206 = "";
207 = "";
208 = "";
209 = "";
210 = "";
211 = "";
212 = "";
213 = "";
214 = "";
215 = "";
216 = "";
217 = "";
218 = "";
219 = "";
220 = "";
221 = "";
222 = "";
223 = "";
224 = "";
225 = "";
226 = "";
227 = "";
228 = "";
229 = "";
230 = "";
231 = "";
232 = "";
233 = "";
234 = "";
235 = "";
236 = "";
237 = "";
238 = "";
239 = "";
240 = "";
241 = "";
242 = "";
243 = "";
244 = "";
245 = "";
246 = "";
247 = "";
248 = "";
249 = "";
250 = "";
251 = "";
252 = "";
253 = "";
254 = "";
255 = "";
256 = "";
257 = "";
258 = "";
259 = "";
260 = "";
261 = "";
262 = "";
263 = "";
264 = "";
265 = "";
266 = "";
267 = "";
268 = "";
269 = "";
270 = "";
271 = "";
272 = "";
273 = "";
274 = "";
275 = "";
276 = "";
277 = "";
278 = "";
279 = "";
280 = "";
281 = "";
282 = "";
283 = "";
284 = "";
285 = "";
286 = "";
287 = "";
288 = "";
289 = "";
290 = "";
291 = "";
292 = "";
293 = "";
294 = "";
295 = "";
296 = "";
297 = "";
298 = "";
299 = "";
300 = "";